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Tetris Didn't Succeed at The Game Awards — An Additional Classification Could Fix That

Whenever a significant prize-giving event approaches, you'll find a clamor for introducing fresh award types to acknowledge overlooked contributions and satisfy the spirits of fans dedicated to specific genres.

Another commentator has already made supporting a scary games classification. It would be amazing. Equally deserving are tabletop games, which is someone's personal cause. Yet I need to apologize in advance if I try to elbow in front because like all dedicated enthusiasts, I possess a compelling case backing this proposal stands as crucial and significant. Here's the proposal: There should be an award type for logic-based games.

Organizing Gaming Categories

Organizing artistic expressions isn't exact; it’s very subjective, and inevitably spark debates concluding with vague boundaries. It's understandable that film award organizations don’t do it. Yet it remains an essential concession for the industry of gaming, that demonstrate such variety they barely qualify one unified medium.

To recognize the complete range of achievement in video games to be recognized, and to ensure all game types to receive proper recognition, specific award classifications remain vital.

Present Award Structure

The major gaming awards offer these genre categories for Action-oriented games, Adventure-action titles, Role-Playing, Combat games, Simulation and strategy titles, and Sports/Racing games. Collectively, these award types actually cover numerous genres, allowing placement for most games within them.

Different situation exists for logic-based experiences. No appropriate category exists to accommodate them. Think about these this year’s best games, each quite distinct: structural challenges in a particular game, fast-paced pattern recognition from another release, and the sweetly sociological logic puzzles in another game. Where could they possibly go within current classifications? Unfortunately, nowhere.

The Representation Problem

Many instances occur outstanding logic titles released every year that have no home in entertainment awards, unless they happen to qualify for categories like Handheld titles, VR/AR Game, and the highly challenging small studio competitions.

  • A renowned logic title received no recognition for anything during that awards season
  • Another creative title missed out during that ceremony
  • Well-received sorting experience received no acknowledgment in 2021
  • Only a few puzzle games barely qualified for niche award types

Value of Brain-Teasers

Commonly they're small games, yet the craft behind logic titles is of massive significance. Well-known matching games stand as most engaged experiences worldwide and have been for over a decade.

The iconic tile-matching title competes with well-known building titles competing to become most purchased experience; it’s also in the running for top gaming experience. Logic titles represent cornerstones to the art of video games, and engaging with diverse game types.

Proposal and Rationale

Brain-teasers wouldn't encounter that issue. You could fill a field of five interesting, varied, worthy titles every year with ease — perhaps, with difficulty, because you’d have to leave so many good games out.

To emphasize again, these include experiences that otherwise have no home at major gaming awards. Logic title developers operate at the demanding boundary interactive creation, creating some of most fundamental forms of gaming itself. Comparable to movie stunt professionals, they warrant appreciation. Don't make them wait 35 years.

The writer

John Taylor

Maya Chen is a music journalist and DJ with over a decade of experience covering indie and electronic scenes, passionate about discovering emerging talent.

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